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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/cell_point_button.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCellPointButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CCellPointButton::CCellPointButton() : CBackground() {
_unused1 = 0;
_unused2 = 0;
_unused3 = 0;
_unused4 = 0;
_regionNum = 0;
_unused5 = 0;
_unused6 = 0;
_unused7 = 0;
_unused8 = 0;
_unused9 = 0;
_unused10 = 1;
}
void CCellPointButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_unused1, indent);
file->writeNumberLine(_unused2, indent);
file->writeNumberLine(_unused3, indent);
file->writeNumberLine(_unused4, indent);
file->writeNumberLine(_regionNum, indent);
file->writeNumberLine(_unused5, indent);
file->writeNumberLine(_unused6, indent);
file->writeNumberLine(_unused7, indent);
file->writeNumberLine(_unused8, indent);
file->writeNumberLine(_unused9, indent);
file->writeNumberLine(_unused10, indent);
file->writeQuotedLine(_npcName, indent);
file->writeNumberLine(_dialNum, indent);
CBackground::save(file, indent);
}
void CCellPointButton::load(SimpleFile *file) {
file->readNumber();
_unused1 = file->readNumber();
_unused2 = file->readNumber();
_unused3 = file->readNumber();
_unused4 = file->readNumber();
_regionNum = file->readNumber();
_unused5 = file->readNumber();
_unused6 = file->readNumber();
_unused7 = file->readNumber();
_unused8 = file->readNumber();
_unused9 = file->readNumber();
_unused10 = file->readNumber();
_npcName = file->readString();
_dialNum = file->readNumber();
CBackground::load(file);
}
bool CCellPointButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (getRandomNumber(2) == 0) {
CParrotSpeakMsg speakMsg("Cellpoints", _npcName);
speakMsg.execute("PerchedParrot");
}
playMovie(0);
_regionNum = _regionNum ? 0 : 1;
playSound(TRANSLATE("z#425.wav", "z#170.wav"));
talkSetDialRegion(_npcName, _dialNum, _regionNum);
return true;
}
bool CCellPointButton::EnterViewMsg(CEnterViewMsg *msg) {
_regionNum = talkGetDialRegion(_npcName, _dialNum);
return true;
}
} // End of namespace Titanic
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