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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/computer.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CComputer, CBackground)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CComputer::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_currentCD, indent);
file->writeNumberLine(_state, indent);
CBackground::save(file, indent);
}
void CComputer::load(SimpleFile *file) {
file->readNumber();
_currentCD = file->readString();
_state = file->readNumber();
CBackground::load(file);
}
bool CComputer::ActMsg(CActMsg *msg) {
if (_state) {
soundProximity("a#35.wav", 100, 0, 0);
fn1(32, 42, 0);
if (msg->_action == "CD1")
fn1(43, 49, 0);
else if (msg->_action == "CD2")
fn1(50, 79, 0);
else if (msg->_action == "STCD")
fn1(80, 90, 4);
_currentCD = msg->_action;
_state = 0;
}
return true;
}
bool CComputer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_currentCD == "None") {
if (_state) {
soundProximity("a#35.wav", 100, 0, 0);
fn1(11, 21, 0);
_state = 0;
} else {
soundProximity("a#34.wav", 100, 0, 0);
fn1(0, 10, 0);
_state = 1;
}
} else {
if (_state) {
loadFrame(11);
CActMsg actMsg("EjectCD");
actMsg.execute(_currentCD);
_currentCD = "None";
} else {
soundProximity("a#34.wav", 100, 0, 0);
fn1(21, 31, 0);
_state = 1;
}
}
return true;
}
bool CComputer::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_value2 == 90) {
soundProximity("a#32.wav", 100, 0, 0);
soundProximity("a#33.wav", 100, 0, 0);
soundProximity("a#31.wav", 100, 0, 0);
soundProximity("a#0.wav", 100, 0, 0);
gotoView("Home.Node 4.E", "_TRACK,3,e-cu,4,E");
}
return true;
}
} // End of namespace Titanic
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