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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/credits.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCredits, CGameObject)
ON_MESSAGE(SignalObject)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
CCredits::CCredits() : CGameObject(), _fieldBC(-1), _fieldC0(1) {
}
void CCredits::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_fieldC0, indent);
CGameObject::save(file, indent);
}
void CCredits::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_fieldC0 = file->readNumber();
CGameObject::load(file);
}
bool CCredits::SignalObject(CSignalObject *msg) {
petHide();
disableMouse();
addTimer(50);
return true;
}
bool CCredits::TimerMsg(CTimerMsg *msg) {
stopGlobalSound(true, -1);
setVisible(true);
loadSound("a#16.wav");
loadSound("a#24.wav");
playCutscene(0, 18);
playGlobalSound("a#16.wav", -1, false, false, 0);
playCutscene(19, 642);
playSound("a#24.wav");
playCutscene(643, 750);
COpeningCreditsMsg creditsMsg;
creditsMsg.execute("Service Elevator Entity");
changeView("EmbLobby.Node 6.S");
setVisible(false);
petShow();
enableMouse();
stopGlobalSound(true, -1);
return true;
}
} // End of namespace Titanic
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