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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_DEAD_AREA_H
#define TITANIC_DEAD_AREA_H
#include "titanic/core/game_object.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
/**
* Implements a non-responsive screen area
*/
class CDeadArea : public CGameObject {
DECLARE_MESSAGE_MAP
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; }
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; }
public:
CLASSDEF
CDeadArea();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_DEAD_AREA_H */
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