1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/desk_click_responder.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDeskClickResponder, CClickResponder)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
void CDeskClickResponder::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldD4, indent);
file->writeNumberLine(_ticks, indent);
CClickResponder::save(file, indent);
}
void CDeskClickResponder::load(SimpleFile *file) {
file->readNumber();
_fieldD4 = file->readNumber();
_ticks = file->readNumber();
CClickResponder::load(file);
}
bool CDeskClickResponder::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
_fieldD4 = (_fieldD4 + 1) % 3;
if (_fieldD4)
return CClickResponder::MouseButtonDownMsg(msg);
uint ticks = getTicksCount();
if (!_ticks || ticks > (_ticks + 4000)) {
playSound(TRANSLATE("a#22.wav", "a#17.wav"));
_ticks = ticks;
}
return true;
}
bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) {
_ticks = 0;
return true;
}
} // End of namespace Titanic
|