blob: df8e602468fb0a14a497944e0ef045acff2d5daf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_EJECT_PHONOGRAPH_BUTTON_H
#define TITANIC_EJECT_PHONOGRAPH_BUTTON_H
#include "titanic/core/background.h"
namespace Titanic {
class CEjectPhonographButton : public CBackground {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg);
public:
bool _ejected;
bool _readyFlag;
CString _soundName;
CString _readySoundName;
public:
CLASSDEF;
CEjectPhonographButton() : CBackground(), _ejected(false), _readyFlag(false) {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_EJECT_PHONOGRAPH_BUTTON_H */
|