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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/end_credit_text.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEndCreditText, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
void CEndCreditText::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CEndCreditText::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CGameObject::load(file);
}
bool CEndCreditText::ActMsg(CActMsg *msg) {
playAmbientSound(TRANSLATE("z#41.wav", "z#573.wav"), VOL_NORMAL, false, false, 0);
createCredits();
_flag = true;
return true;
}
bool CEndCreditText::FrameMsg(CFrameMsg *msg) {
if (_flag) {
if (_credits) {
makeDirty();
} else {
addTimer(5000);
_flag = false;
}
}
return true;
}
bool CEndCreditText::TimerMsg(CTimerMsg *msg) {
setAmbientSoundVolume(VOL_MUTE, 2, -1);
sleep(1000);
quitGame();
return true;
}
} // End of namespace Titanic
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