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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/end_game_credits.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEndGameCredits, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
CEndGameCredits::CEndGameCredits() : CGameObject(), _flag(false),
_frameRange(0, 28) {
}
void CEndGameCredits::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
file->writePoint(_frameRange, indent);
CGameObject::save(file, indent);
}
void CEndGameCredits::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
_frameRange = file->readPoint();
CGameObject::load(file);
}
bool CEndGameCredits::ActMsg(CActMsg *msg) {
if (!_flag) {
if (msg->_action == "ExplodeCredits")
_frameRange = Point(0, 27);
if (msg->_action == "Credits")
_frameRange = Point(28, 46);
changeView("TheEnd.Node 4.N");
}
return true;
}
bool CEndGameCredits::EnterViewMsg(CEnterViewMsg *msg) {
playMovie(_frameRange.x, _frameRange.y, MOVIE_NOTIFY_OBJECT);
return true;
}
bool CEndGameCredits::MovieEndMsg(CMovieEndMsg *msg) {
if (getMovieFrame() == 46) {
CVisibleMsg visibleMsg;
visibleMsg.execute("CreditsBackdrop");
}
addTimer(4000, 0);
return true;
}
bool CEndGameCredits::TimerMsg(CTimerMsg *msg) {
CActMsg actMsg;
actMsg.execute("EndCreditsText");
return true;
}
} // End of namespace Titanic
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