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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/end_sequence_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEndSequenceControl, CGameObject)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
void CEndSequenceControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CEndSequenceControl::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) {
switch (msg->_actionVal) {
case 1:
changeView("TheEnd.Node 2.N");
break;
case 2: {
playSound("ShipFlyingMusic.wav");
CActMsg actMsg("TakeOff");
actMsg.execute("EndExplodeShip");
break;
}
default:
break;
}
return true;
}
bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) {
setGlobalSoundVolume(-4, 2, -1);
changeView("TheEnd.Node 3.N");
addTimer(2, 1000, 0);
return true;
}
bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
petHide();
disableMouse();
addTimer(1, 1000, 0);
playGlobalSound("a#15.wav", -1, true, true, 0);
return true;
}
bool CEndSequenceControl::EnterViewMsg(CEnterViewMsg *msg) {
movieSetAudioTiming(true);
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
return true;
}
} // End of namespace Titanic
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