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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/fan.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CFan, CGameObject)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CFan::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_state, indent);
file->writeNumberLine(_value2, indent);
CGameObject::save(file, indent);
}
void CFan::load(SimpleFile *file) {
file->readNumber();
_state = file->readNumber();
_value2 = file->readNumber();
CGameObject::load(file);
}
bool CFan::EnterViewMsg(CEnterViewMsg *msg) {
switch (_state) {
case 0:
loadFrame(0);
break;
case 1:
playMovie(24, 34, MOVIE_REPEAT);
break;
case 2:
playMovie(63, 65, MOVIE_REPEAT);
break;
default:
break;
}
return true;
}
bool CFan::StatusChangeMsg(CStatusChangeMsg *msg) {
if (msg->_newStatus >= -1 && msg->_newStatus < 3) {
int oldState = _state;
_state = msg->_newStatus;
switch (_state) {
case -1:
case 0:
if (oldState == 0)
loadFrame(0);
else if (oldState == 1)
playMovie(24, 34, MOVIE_STOP_PREVIOUS | MOVIE_NOTIFY_OBJECT);
else if (oldState == 2) {
playMovie(66, 79, MOVIE_STOP_PREVIOUS);
playMovie(24, 34, MOVIE_NOTIFY_OBJECT);
}
break;
case 1:
if (oldState == 0)
playMovie(24, 34, MOVIE_REPEAT | MOVIE_STOP_PREVIOUS);
if (oldState == 2)
playMovie(66, 79, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS);
break;
case 2:
if (oldState == 1)
playMovie(48, 62, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS);
break;
default:
break;
}
}
msg->execute("PromDeckFanNoises");
return true;
}
bool CFan::MovieEndMsg(CMovieEndMsg *msg) {
switch (_state) {
case -1:
case 0:
loadFrame(0);
break;
case 1:
playMovie(24, 34, MOVIE_REPEAT);
break;
case 2:
playMovie(63, 65, MOVIE_REPEAT);
break;
default:
break;
}
return true;
}
} // End of namespace Titanic
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