aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/fan_noises.cpp
blob: 18a6ef76cea89ff75074b1ad1cb88c47196e4c39 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/game/fan_noises.h"

namespace Titanic {

CFanNoises::CFanNoises() : CGameObject(), _fieldBC(-1),
	_fieldC0(0), _fieldC4(70), _fieldC8(-1), _fieldCC(0),
	_fieldD0(0), _fieldD4(-1) {
}

void CFanNoises::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_fieldBC, indent);
	file->writeNumberLine(_fieldC0, indent);
	file->writeNumberLine(_fieldC4, indent);
	file->writeNumberLine(_fieldC8, indent);
	file->writeNumberLine(_fieldCC, indent);
	file->writeNumberLine(_fieldD0, indent);
	file->writeNumberLine(_fieldD4, indent);

	CGameObject::save(file, indent);
}

void CFanNoises::load(SimpleFile *file) {
	file->readNumber();
	_fieldBC = file->readNumber();
	_fieldC0 = file->readNumber();
	_fieldC4 = file->readNumber();
	_fieldC8 = file->readNumber();
	_fieldCC = file->readNumber();
	_fieldD0 = file->readNumber();
	_fieldD4 = file->readNumber();

	CGameObject::load(file);
}

bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
	warning("CFanNoises::handleEvent");
	return true;
}

} // End of namespace Titanic