1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/hammer_dispensor.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CHammerDispensor, CBackground)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CHammerDispensor::CHammerDispensor() : CBackground(),
_fieldE0(false), _fieldE4(true), _state(0) {
}
void CHammerDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_state, indent);
CBackground::save(file, indent);
}
void CHammerDispensor::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
_fieldE4 = file->readNumber();
_state = file->readNumber();
CBackground::load(file);
}
bool CHammerDispensor::ActMsg(CActMsg *msg) {
if (msg->_action == "DispenseHammer" && !_fieldE0) {
_state = 1;
playMovie(15, 31, MOVIE_NOTIFY_OBJECT);
_fieldE0 = true;
}
if (msg->_action == "HammerTaken" && _fieldE0)
loadFrame(32);
return true;
}
bool CHammerDispensor::EnterViewMsg(CEnterViewMsg *msg) {
if (_fieldE4) {
playMovie(7, 14, 0);
_fieldE4 = false;
}
return true;
}
bool CHammerDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
_fieldE4 = true;
_fieldE0 = 0;
_state = 2;
if (_fieldE0)
playMovie(32, 50, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
else
playMovie(0, 7, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
return true;
}
bool CHammerDispensor::MovieEndMsg(CMovieEndMsg *msg) {
if (_state == 1) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 1;
statusMsg.execute("HammerClip");
} else if (_state == 2) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 2;
statusMsg.execute("HammerClip");
}
return true;
}
} // End of namespace Titanic
|