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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/hammer_dispensor.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CHammerDispensor, CBackground)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CHammerDispensor::CHammerDispensor() : CBackground(),
_isOpen(false), _panUp(true), _state(0) {
}
void CHammerDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_isOpen, indent);
file->writeNumberLine(_panUp, indent);
file->writeNumberLine(_state, indent);
CBackground::save(file, indent);
}
void CHammerDispensor::load(SimpleFile *file) {
file->readNumber();
_isOpen = file->readNumber();
_panUp = file->readNumber();
_state = file->readNumber();
CBackground::load(file);
}
bool CHammerDispensor::ActMsg(CActMsg *msg) {
if (msg->_action == "DispenseHammer" && !_isOpen) {
_state = 1;
playMovie(15, 31, MOVIE_NOTIFY_OBJECT);
_isOpen = true;
}
if (msg->_action == "HammerTaken" && _isOpen)
loadFrame(32);
return true;
}
bool CHammerDispensor::EnterViewMsg(CEnterViewMsg *msg) {
if (_panUp) {
playMovie(7, 14, 0);
_panUp = false;
}
return true;
}
bool CHammerDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_isOpen)
playMovie(32, 50, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
else
playMovie(0, 7, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
_panUp = true;
_isOpen = false;
_state = 2;
return true;
}
bool CHammerDispensor::MovieEndMsg(CMovieEndMsg *msg) {
if (_state == 1) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 1;
statusMsg.execute("HammerClip");
} else if (_state == 2) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 2;
statusMsg.execute("HammerClip");
}
return true;
}
} // End of namespace Titanic
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