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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/hammer_dispensor_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
ON_MESSAGE(PuzzleSolvedMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
_fieldF8(0), _fieldFC(0), _field100(0), _btnPos(Point(56, 6)),
_field10C(nullptr), _field110(0) {
}
void CHammerDispensorButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldF8, indent);
file->writeNumberLine(_fieldFC, indent);
file->writeNumberLine(_field100, indent);
file->writeNumberLine(_btnPos.x, indent);
file->writeNumberLine(_btnPos.y, indent);
file->writeNumberLine(_field110, indent);
CStartAction::save(file, indent);
}
void CHammerDispensorButton::load(SimpleFile *file) {
file->readNumber();
_fieldF8 = file->readNumber();
_fieldFC = file->readNumber();
_field100 = file->readNumber();
_btnPos.x = file->readNumber();
_btnPos.y = file->readNumber();
_field110 = file->readNumber();
CStartAction::load(file);
}
bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_fieldF8 = 1;
return true;
}
bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
playSound("z#93.wav");
petDisplayMessage(1, "In case of emergency hammer requirement, poke with long stick.");
return true;
}
bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
if (msg->_action == "HammerTaken")
_field110 = true;
return true;
}
bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
if (!_fieldF8)
return true;
if (!_field10C) {
CGameObject *obj = getDraggingObject();
if (obj) {
if (obj->isEquals("Perch") && getView() == findView())
_field10C = obj;
}
}
if (_field10C) {
Point pt(_btnPos.x + _bounds.left, _btnPos.y + _bounds.top);
bool flag = checkPoint(pt, true);
switch (_fieldFC) {
case 0:
if (flag) {
playSound("z#93.wav");
if (++_field100 == 5) {
if (!_field110) {
CActMsg actMsg(_msgAction);
actMsg.execute(_msgTarget);
}
setVisible(false);
_fieldF8 = 0;
_field100 = 0;
}
_fieldFC = 1;
}
break;
case 1:
if (!flag) {
_fieldFC = 0;
++_field100;
}
break;
default:
break;
}
}
return true;
}
bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
_field10C = nullptr;
_field100 = 0;
_fieldFC = 0;
return true;
}
bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(true);
_fieldF8 = 1;
return true;
}
} // End of namespace Titanic
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