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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/lemon_dispensor.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CLemonDispensor, CBackground)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(ChangeSeasonMsg)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
bool CLemonDispensor::_isSummer;
bool CLemonDispensor::_lemonDropped;
int CLemonDispensor::_hitCounter;
CGameObject *CLemonDispensor::_draggingObject;
CLemonDispensor::CLemonDispensor() : CBackground(),
_unused1(0), _origPt(Point(9, 15)), _onDispensor(false) {
}
void CLemonDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_isSummer, indent);
file->writeNumberLine(_lemonDropped, indent);
file->writeNumberLine(_hitCounter, indent);
file->writeNumberLine(_unused1, indent);
file->writeNumberLine(_origPt.x, indent);
file->writeNumberLine(_origPt.y, indent);
file->writeNumberLine(_onDispensor, indent);
CBackground::save(file, indent);
}
void CLemonDispensor::load(SimpleFile *file) {
file->readNumber();
_isSummer = file->readNumber();
_lemonDropped = file->readNumber();
_hitCounter = file->readNumber();
_unused1 = file->readNumber();
_origPt.x = file->readNumber();
_origPt.y = file->readNumber();
_onDispensor = file->readNumber();
_draggingObject = nullptr;
CBackground::load(file);
}
bool CLemonDispensor::FrameMsg(CFrameMsg *msg) {
if (_lemonDropped || !_isSummer)
return true;
if (!_draggingObject) {
CGameObject *obj = getDraggingObject();
if (obj && getView() == findView()) {
if (obj->isEquals("Perch")) {
petDisplayMessage(1, TOO_SHORT_TO_REACH_BRANCHES);
return true;
}
if (obj->isEquals("LongStick"))
_draggingObject = obj;
}
}
if (_draggingObject) {
Point pt(_origPt.x + _draggingObject->_bounds.left,
_origPt.y + _draggingObject->_bounds.top);
bool flag = checkPoint(pt, true);
if (!_onDispensor) {
if (flag && ++_hitCounter > 10) {
CLemonFallsFromTreeMsg lemonMsg(pt);
lemonMsg.execute("Lemon");
_lemonDropped = true;
}
_onDispensor = true;
} else if (_onDispensor && !flag) {
_onDispensor = false;
}
}
return true;
}
bool CLemonDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_isSummer = msg->_season == "Summer";
return true;
}
bool CLemonDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
_draggingObject = nullptr;
_hitCounter = 0;
_onDispensor = false;
return true;
}
} // End of namespace Titanic
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