1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/maitred/maitred_body.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMaitreDBody, CMaitreDProdReceptor)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(AnimateMaitreDMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CMaitreDBody::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_armed, indent);
CMaitreDProdReceptor::save(file, indent);
}
void CMaitreDBody::load(SimpleFile *file) {
file->readNumber();
_armed = file->readNumber();
CMaitreDProdReceptor::load(file);
}
bool CMaitreDBody::EnterViewMsg(CEnterViewMsg *msg) {
return true;
}
bool CMaitreDBody::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
static const char *const ARMED_CLIPS[5] = {
"Talking 1", "Talking 2", "Talking 3", "Talking 4", nullptr
};
static const char *const UNARMED_CLIPS[5] = {
"Armless Talking 1", "Armless Talking 2", "Armless Talking 3",
"Armless Talking 4", nullptr
};
if (!hasActiveMovie()) {
playRandomClip(_armed ? ARMED_CLIPS : UNARMED_CLIPS);
}
return true;
}
bool CMaitreDBody::ActMsg(CActMsg *msg) {
if (msg->_action == "LoseArm") {
_armed = false;
loadFrame(262);
playSound(TRANSLATE("c#75.wav", "c#57.wav"));
}
return true;
}
} // End of namespace Titanic
|