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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/maitred/maitred_legs.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMaitreDLegs, CMaitreDProdReceptor)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(AnimateMaitreDMsg)
END_MESSAGE_MAP()
void CMaitreDLegs::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CMaitreDProdReceptor::save(file, indent);
}
void CMaitreDLegs::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CMaitreDProdReceptor::load(file);
}
bool CMaitreDLegs::EnterViewMsg(CEnterViewMsg *msg) {
_flag = true;
loadFrame(0);
return true;
}
bool CMaitreDLegs::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
static const char *const WIGGLE_CLIPS[4] = {
"Hip Wiggle", "Knee Bend", "Wire Wiggle", nullptr
};
static const char *const FIGHTING_CLIPS[4] = {
"Fighting 1", "Fighting 2", "Leg Fidget", nullptr
};
static const char *const ARCING_SOUNDS[9] = {
"MaitreD Arcing 1.wav", "MaitreD Arcing 2.wav",
"MaitreD Arcing 3.wav", "MaitreD Arcing 4.wav",
"MaitreD Arcing 5.wav", "MaitreD Arcing 6.wav",
"MaitreD Arcing 7.wav", "MaitreD Arcing 8.wav",
"MaitreD Arcing 9.wav"
};
switch (msg->_value) {
case 0:
if (_flag) {
playRandomClip(FIGHTING_CLIPS);
if (getRandomNumber(2) != 0)
playSound(ARCING_SOUNDS[getRandomNumber(9)],
40 + getRandomNumber(30));
} else {
playClip("Walk Right");
_flag = true;
}
break;
case 1:
if (_flag) {
playClip("Walk Left");
_flag = false;
} else {
playRandomClip(WIGGLE_CLIPS);
}
break;
default:
break;
}
return true;
}
} // End of namespace Titanic
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