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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MAITRED_PROD_RECEPTOR_H
#define TITANIC_MAITRED_PROD_RECEPTOR_H
#include "titanic/core/game_object.h"
namespace Titanic {
enum ProdSource { MAITRED_BODY = 0, MAITRED_LEGS = 1, MAITRED_BUTTOCKS = 2, MAITRED_GENERAL = 3 };
class CMaitreDProdReceptor : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseMoveMsg(CMouseMoveMsg *msg);
bool ProdMaitreDMsg(CProdMaitreDMsg *msg);
bool DisableMaitreDProdReceptor(CDisableMaitreDProdReceptor *msg);
protected:
ProdSource _prodSource;
int _counter;
bool _proddable;
public:
CLASSDEF;
CMaitreDProdReceptor() : CGameObject(),
_prodSource(MAITRED_BODY), _counter(0), _proddable(true) {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_MAITRED_PROD_RECEPTOR_H */
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