aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game/missiveomat.cpp
blob: fbe430fb13cb3913316fbdb9e166c4ad47cc3a65 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/game/missiveomat.h"

namespace Titanic {

CMissiveOMat::CMissiveOMat() : CGameObject(), _fieldBC(1),
	_fieldC0(0), _fieldC4(0), _fieldE0(-1) {
}

void CMissiveOMat::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_fieldBC, indent);
	file->writeNumberLine(_fieldC0, indent);
	file->writeNumberLine(_fieldC4, indent);
	file->writeQuotedLine(_string1, indent);
	file->writeQuotedLine(_string2, indent);
	file->writeNumberLine(_fieldE0, indent);

	CGameObject::save(file, indent);
}

void CMissiveOMat::load(SimpleFile *file) {
	file->readNumber();
	_fieldBC = file->readNumber();
	_fieldC0 = file->readNumber();
	_fieldC4 = file->readNumber();
	_string1 = file->readString();
	_string2 = file->readString();
	_fieldE0 = file->readNumber();

	CGameObject::load(file);
}

} // End of namespace Titanic