1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/nav_helmet_off.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/messages/pet_messages.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CNavHelmetOff, CNavHelmet)
ON_MESSAGE(MouseButtonUpMsg)
END_MESSAGE_MAP()
void CNavHelmetOff::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_target, indent);
}
void CNavHelmetOff::load(SimpleFile *file) {
file->readNumber();
_target = file->readString();
}
bool CNavHelmetOff::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
CDoffNavHelmet doffMsg;
doffMsg.execute(_target);
return true;
}
} // End of namespace Titanic
|