1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/nose_holder.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CNoseHolder, CDropTarget)
ON_MESSAGE(ActMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CNoseHolder::CNoseHolder() : CDropTarget(), _dragObject(nullptr),
_draggingFeather(false) {
}
void CNoseHolder::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_draggingFeather, indent);
CDropTarget::save(file, indent);
}
void CNoseHolder::load(SimpleFile *file) {
file->readNumber();
_draggingFeather = file->readNumber();
CDropTarget::load(file);
}
bool CNoseHolder::ActMsg(CActMsg *msg) {
if (msg->_action == "Sneeze" && !_itemName.empty() && _dropEnabled) {
CProximity prox;
prox._positioningMode = POSMODE_VECTOR;
playSound("z#35.wav", prox);
if (getView() == findView()) {
setVisible(true);
playMovie(1, 13, MOVIE_NOTIFY_OBJECT);
}
}
return true;
}
bool CNoseHolder::FrameMsg(CFrameMsg *msg) {
if (!_dragObject) {
CGameObject *dragObj = getDraggingObject();
if (!dragObj)
return false;
if (!dragObj->isEquals("Feathers") || getView() != findView())
return false;
_dragObject = dragObj;
}
if (_dragObject) {
if (!checkPoint(Point(_dragObject->_bounds.left, _dragObject->_bounds.top), true)) {
_draggingFeather = false;
} else if (!_draggingFeather) {
CActMsg actMsg("Sneeze");
actMsg.execute(this);
_draggingFeather = true;
}
}
return true;
}
bool CNoseHolder::LeaveViewMsg(CLeaveViewMsg *msg) {
_draggingFeather = false;
_dragObject = nullptr;
if (_dropEnabled) {
loadFrame(_dropFrame);
setVisible(false);
}
return true;
}
bool CNoseHolder::MovieEndMsg(CMovieEndMsg *msg) {
if (_dropEnabled) {
loadFrame(_dropFrame);
setVisible(false);
}
return true;
}
bool CNoseHolder::EnterViewMsg(CEnterViewMsg *msg) {
if (_dropEnabled)
setVisible(false);
return CDropTarget::EnterViewMsg(msg);
}
} // End of namespace Titanic
|