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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/parrot/parrot_nut_bowl_actor.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotNutBowlActor, CGameObject)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(BowlStateChangeMsg)
ON_MESSAGE(IsEarBowlPuzzleDone)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ReplaceBowlAndNutsMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(NutPuzzleMsg)
END_MESSAGE_MAP()
CParrotNutBowlActor::CParrotNutBowlActor() : CGameObject(),
_puzzleDone(0), _state(0) {
}
void CParrotNutBowlActor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_puzzleDone, indent);
file->writeNumberLine(_state, indent);
CGameObject::save(file, indent);
}
void CParrotNutBowlActor::load(SimpleFile *file) {
file->readNumber();
_puzzleDone = file->readNumber();
_state = file->readNumber();
CGameObject::load(file);
}
bool CParrotNutBowlActor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_state) {
CActMsg actMsg("Jiggle");
actMsg.execute("BowlNutsRustler");
}
return true;
}
bool CParrotNutBowlActor::BowlStateChangeMsg(CBowlStateChangeMsg *msg) {
_state = msg->_state;
if (msg->_state == 3) {
if (!_puzzleDone) {
CReplaceBowlAndNutsMsg replaceMsg;
replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN);
playSound("z#47.wav");
}
_puzzleDone = true;
}
return true;
}
bool CParrotNutBowlActor::IsEarBowlPuzzleDone(CIsEarBowlPuzzleDone *msg) {
msg->_value = _puzzleDone;
return true;
}
bool CParrotNutBowlActor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CParrotNutBowlActor::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
if (!_puzzleDone)
_state = 0;
return true;
}
bool CParrotNutBowlActor::LeaveViewMsg(CLeaveViewMsg *msg) {
if (!_puzzleDone && _state) {
CReplaceBowlAndNutsMsg replaceMsg;
replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN);
}
return true;
}
bool CParrotNutBowlActor::NutPuzzleMsg(CNutPuzzleMsg *msg) {
if (msg->_value == "NutsGone")
_state = 1;
else if (msg->_value == "BowlUnlocked")
_state = 2;
return true;
}
} // End of namespace Titanic
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