1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/parrot/parrot_nut_eater.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CParrotNutEater, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(ReplaceBowlAndNutsMsg)
ON_MESSAGE(NutPuzzleMsg)
ON_MESSAGE(MovieFrameMsg)
END_MESSAGE_MAP()
CParrotNutEater::CParrotNutEater() : CGameObject(), _fieldBC(0),
_fieldC0(69), _fieldC4(132), _fieldC8(0), _fieldCC(68) {
}
void CParrotNutEater::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
CGameObject::save(file, indent);
}
void CParrotNutEater::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
CGameObject::load(file);
}
bool CParrotNutEater::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(false);
CNutPuzzleMsg nutMsg("NutsGone");
nutMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN);
playSound("z#47.wav");
return true;
}
bool CParrotNutEater::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
setVisible(false);
return true;
}
bool CParrotNutEater::NutPuzzleMsg(CNutPuzzleMsg *msg) {
if (msg->_value == "Jiggle") {
setVisible(true);
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
movieEvent(68);
movieEvent(132);
playSound("z#215.wav");
CTrueTalkTriggerActionMsg triggerMsg;
triggerMsg._param1 = triggerMsg._param2 = 0;
triggerMsg.execute("PerchedParrot");
}
return true;
}
bool CParrotNutEater::MovieFrameMsg(CMovieFrameMsg *msg) {
switch (msg->_frameNumber) {
case 68:
playSound("z#214.wav");
break;
case 132:
playSound("z#216.wav");
break;
default:
break;
}
return true;
}
} // End of namespace Titanic
|