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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/pet/pet_lift.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPETLift, CPETTransport)
ON_MESSAGE(TransportMsg)
END_MESSAGE_MAP()
void CPETLift::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CPETTransport::save(file, indent);
}
void CPETLift::load(SimpleFile *file) {
file->readNumber();
CPETTransport::load(file);
}
bool CPETLift::TransportMsg(CTransportMsg *msg) {
CPetControl *pet = getPetControl();
if (msg->_value1 != 1)
return false;
int floorNum = -1;
if (msg->_roomName == "TopOfWell") {
floorNum = 1;
} else if (msg->_roomName == "BottomOfWell") {
floorNum = 39;
} else if (msg->_roomName == "PlayersRoom" && pet) {
int assignedFloor = pet->getAssignedFloorNum();
if (assignedFloor < 1 || assignedFloor > 39) {
pet->petDisplayMessage(NO_ROOM_ASSIGNED);
floorNum = -1;
}
}
if (floorNum != -1) {
int elevatorNum = pet ? pet->getRoomsElevatorNum() : 0;
if ((elevatorNum == 2 || elevatorNum == 4) && floorNum > 27) {
petDisplayMessage(ELEVATOR_NOT_BELOW_27);
} else {
CTrueTalkTriggerActionMsg triggerMsg(2, floorNum, 0);
triggerMsg.execute("Liftbot");
}
}
return true;
}
} // End of namespace Titanic
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