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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/pet/pet_transition.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/core/view_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPETTransition, CGameObject)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
void CPETTransition::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CPETTransition::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CPETTransition::EnterViewMsg(CEnterViewMsg *msg) {
CPetControl *pet = getPetControl();
if (compareRoomNameTo("1stClassLobby") && pet) {
int elevatorNum = pet->getRoomsElevatorNum();
CString nodeView = msg->_newView->getNodeViewName();
if (nodeView == "Node 1.E") {
pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 1 : 3);
} else if (nodeView == "Node 1.W") {
pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 2 : 4);
}
}
return true;
}
} // End of namespace Titanic
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