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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/phonograph.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPhonograph, CMusicPlayer)
ON_MESSAGE(PhonographPlayMsg)
ON_MESSAGE(PhonographStopMsg)
ON_MESSAGE(PhonographRecordMsg)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(MusicHasStartedMsg)
END_MESSAGE_MAP()
CPhonograph::CPhonograph() : CMusicPlayer(),
_fieldE0(false), _fieldE4(0), _fieldE8(0), _fieldEC(0),
_fieldF0(0), _fieldF4(0) {
}
void CPhonograph::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string2, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_fieldE8, indent);
file->writeNumberLine(_fieldEC, indent);
file->writeNumberLine(_fieldF0, indent);
file->writeNumberLine(_fieldF4, indent);
CMusicPlayer::save(file, indent);
}
void CPhonograph::load(SimpleFile *file) {
file->readNumber();
_string2 = file->readString();
_fieldE0 = file->readNumber();
_fieldE4 = file->readNumber();
_fieldE8 = file->readNumber();
_fieldEC = file->readNumber();
_fieldF0 = file->readNumber();
_fieldF4 = file->readNumber();
CMusicPlayer::load(file);
}
bool CPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (!holderMsg._value2) {
_fieldE0 = false;
return true;
}
CQueryCylinderMsg cylinderMsg;
cylinderMsg.execute(holderMsg._target);
if (cylinderMsg._name.empty()) {
_fieldE0 = false;
} else if (cylinderMsg._name.hasPrefix("STMusic")) {
CStartMusicMsg startMsg(this);
startMsg.execute(this);
_fieldE0 = true;
msg->_value = 1;
} else {
stopGlobalSound(0, -1);
playGlobalSound(cylinderMsg._name, -2, true, true, 0);
_fieldE0 = true;
msg->_value = 1;
}
return true;
}
bool CPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (!holderMsg._value2)
return true;
_fieldE0 = false;
CQueryCylinderMsg cylinderMsg;
cylinderMsg.execute(holderMsg._target);
if (_fieldE0) {
if (!cylinderMsg._name.empty()) {
if (cylinderMsg._name.hasPrefix("STMusic")) {
CStopMusicMsg stopMsg;
stopMsg.execute(this);
} else {
stopGlobalSound(msg->_value1, -1);
}
msg->_value2 = 1;
}
if (!msg->_value3)
_fieldE0 = false;
} else if (_fieldE4) {
_fieldE4 = false;
msg->_value2 = 1;
}
return true;
}
bool CPhonograph::PhonographRecordMsg(CPhonographRecordMsg *msg) {
if (!_fieldE0 && !_fieldE4 && !_fieldE8) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (holderMsg._value2) {
_fieldE4 = true;
CErasePhonographCylinderMsg eraseMsg;
eraseMsg.execute(holderMsg._target);
} else {
_fieldE4 = false;
}
}
return true;
}
bool CPhonograph::EnterRoomMsg(CEnterRoomMsg *msg) {
if (_fieldE0) {
CPhonographPlayMsg playMsg;
playMsg.execute(this);
}
return true;
}
bool CPhonograph::LeaveRoomMsg(CLeaveRoomMsg *msg) {
if (_fieldE0) {
CPhonographStopMsg stopMsg;
stopMsg._value1 = 1;
stopMsg.execute(this);
}
return true;
}
bool CPhonograph::MusicHasStartedMsg(CMusicHasStartedMsg *msg) {
if (_fieldE4) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (holderMsg._value2) {
CRecordOntoCylinderMsg recordMsg;
recordMsg.execute(holderMsg._target);
} else {
_fieldE4 = false;
}
}
return true;
}
} // End of namespace Titanic
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