1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/phonograph_lid.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPhonographLid, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(LockPhonographMsg)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
void CPhonographLid::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_open, indent);
CGameObject::save(file, indent);
}
void CPhonographLid::load(SimpleFile *file) {
file->readNumber();
_open = file->readNumber();
CGameObject::load(file);
}
bool CPhonographLid::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CQueryPhonographState stateMsg;
stateMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
if (stateMsg._value) {
if (_open) {
CGameObject *lock = dynamic_cast<CGameObject *>(findByName("Music System Lock"));
if (lock)
lock->setVisible(false);
playMovie(0, 27, 0);
} else {
playMovie(27, 55, 0);
}
_open = !_open;
} else {
petDisplayMessage(0, "This is the restaurant music system. It appears to be locked.");
}
return true;
}
bool CPhonographLid::MovieEndMsg(CMovieEndMsg *msg) {
// WORKAROUND: Redundant code in original not included
return true;
}
bool CPhonographLid::LockPhonographMsg(CLockPhonographMsg *msg) {
_cursorId = msg->_value ? CURSOR_INVALID : CURSOR_ARROW;
return true;
}
bool CPhonographLid::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_open) {
playMovie(27, 55, MOVIE_GAMESTATE);
_open = false;
}
return true;
}
} // End of namespace Titanic
|