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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/port_hole.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPortHole, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CPortHole::CPortHole() : CGameObject(), _open(false),
_closeSoundName("b#47.wav"), _openSoundName("b#46.wav") {
}
void CPortHole::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_open, indent);
file->writeQuotedLine(_closeSoundName, indent);
file->writeQuotedLine(_openSoundName, indent);
CGameObject::save(file, indent);
}
void CPortHole::load(SimpleFile *file) {
file->readNumber();
_open = file->readNumber();
_closeSoundName = file->readString();
_openSoundName = file->readString();
CGameObject::load(file);
}
bool CPortHole::ActMsg(CActMsg *msg) {
if (msg->_action == "TogglePortHole") {
if (_open) {
playMovie(14, 26, MOVIE_NOTIFY_OBJECT);
playSound(_closeSoundName);
_open = false;
} else {
setVisible(true);
playMovie(1, 13, 0);
playSound(_openSoundName);
_open = true;
}
}
return true;
}
bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) {
_open = false;
setVisible(false);
return true;
}
bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_open) {
playSound(_closeSoundName);
playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
_open = false;
}
return true;
}
bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(false);
_open = false;
return true;
}
} // End of namespace Titanic
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