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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/record_phonograph_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CRecordPhonographButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(PhonographStopMsg)
END_MESSAGE_MAP()
void CRecordPhonographButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_active, indent);
CBackground::save(file, indent);
}
void CRecordPhonographButton::load(SimpleFile *file) {
file->readNumber();
_active = file->readNumber();
CBackground::load(file);
}
bool CRecordPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CPhonographRecordMsg recordMsg;
recordMsg.execute(getParent());
if (recordMsg._value) {
playSound("z#58.wav");
loadFrame(1);
_active = true;
}
return true;
}
bool CRecordPhonographButton::PhonographStopMsg(CPhonographStopMsg *msg) {
if (_active) {
playSound("z#57.wav");
loadFrame(0);
_active = false;
}
return true;
}
} // End of namespace Titanic
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