1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/service_elevator_window.h"
#include "titanic/core/room_item.h"
#include "titanic/npcs/doorbot.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CServiceElevatorWindow, CBackground)
ON_MESSAGE(ServiceElevatorFloorChangeMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
static const int FACTORS[4] = { 0, 20, 100, 0 };
CServiceElevatorWindow::CServiceElevatorWindow() : CBackground(),
_destFloor(0), _notifyFlag(false), _isIndicator(false), _intoSpace(false) {
}
void CServiceElevatorWindow::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_destFloor, indent);
file->writeNumberLine(_notifyFlag, indent);
file->writeNumberLine(_isIndicator, indent);
file->writeNumberLine(_intoSpace, indent);
CBackground::save(file, indent);
}
void CServiceElevatorWindow::load(SimpleFile *file) {
file->readNumber();
_destFloor = file->readNumber();
_notifyFlag = file->readNumber();
_isIndicator = file->readNumber();
_intoSpace = file->readNumber();
CBackground::load(file);
}
bool CServiceElevatorWindow::ServiceElevatorFloorChangeMsg(CServiceElevatorFloorChangeMsg *msg) {
if (getView() == findView()) {
CDoorbot *doorbot = dynamic_cast<CDoorbot *>(findRoom()->findByName("Doorbot"));
int fps = (_isIndicator && doorbot) ? 65 : 15;
CMovieClip *clip = _movieClips.findByName("Going Up");
if (!clip)
return true;
int count = clip->_endFrame - clip->_startFrame;
setMovieFrameRate(1.0 * count / fps);
int startFrame = clip->_startFrame + count * FACTORS[msg->_startFloor] / 100;
int endFrame = clip->_startFrame + count * FACTORS[msg->_endFloor] / 100;
if (_notifyFlag) {
// Service elevator indicator
playMovie(startFrame, endFrame, MOVIE_NOTIFY_OBJECT);
} else {
// Background outside elevator
playMovie(startFrame, endFrame, 0);
if (_intoSpace)
playClip("Into Space");
}
}
_destFloor = msg->_endFloor;
return true;
}
bool CServiceElevatorWindow::MovieEndMsg(CMovieEndMsg *msg) {
// Called when indicator reaches desired destination floor
CServiceElevatorMsg elevMsg(5);
elevMsg.execute(findRoom()->findByName("Service Elevator Entity"));
return true;
}
bool CServiceElevatorWindow::EnterViewMsg(CEnterViewMsg *msg) {
if (_intoSpace) {
playClip("Fade Up");
playMovie(1, 2, 0);
} else {
CMovieClip *clip = _movieClips.findByName("Going Up");
if (clip) {
int frameNum = clip->_startFrame + (clip->_endFrame - clip->_startFrame)
* FACTORS[_destFloor] / 100;
loadFrame(frameNum);
} else {
loadFrame(0);
}
}
return true;
}
} // End of namespace Titanic
|