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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/armchair.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CArmchair, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CArmchair::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CArmchair::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CArmchair::TurnOn(CTurnOn *msg) {
if (_statics->_armchair == "Closed" && _statics->_toilet == "Closed") {
CVisibleMsg visibleMsg(false);
visibleMsg.execute("Deskchair");
if (_statics->_deskchair == "Open") {
CActMsg actMsg("Squash");
actMsg.execute("Deskchair");
_startFrame = 22;
_endFrame = 31;
} else {
_startFrame = 0;
_endFrame = 10;
}
playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH);
playSound("b#0.wav");
_statics->_armchair = "Open";
_isClosed = false;
}
return true;
}
bool CArmchair::TurnOff(CTurnOff *msg) {
if (_statics->_armchair == "Open") {
_statics->_armchair = "Closed";
_startFrame = 11;
_endFrame = 21;
_isClosed = true;
playMovie(11, 21, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
playSound("b#0.wav");
}
return true;
}
bool CArmchair::MovieEndMsg(CMovieEndMsg *msg) {
if (_statics->_armchair == "Closed")
loadFrame(0);
return true;
}
} // End of namespace Titanic
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