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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/bedhead.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBedhead, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
void BedheadEntry::load(Common::SeekableReadStream *s) {
_name1 = readStringFromStream(s);
_name2 = readStringFromStream(s);
_name3 = readStringFromStream(s);
_name4 = readStringFromStream(s);
_startFrame = s->readUint32LE();
_endFrame = s->readUint32LE();
}
/*------------------------------------------------------------------------*/
void BedheadEntries::load(Common::SeekableReadStream *s, int count) {
resize(count);
for (int idx = 0; idx < count; ++idx)
(*this)[idx].load(s);
}
/*------------------------------------------------------------------------*/
void TurnOnEntries::load(Common::SeekableReadStream *s) {
_closed.load(s, 4);
_restingTV.load(s, 2);
_restingUV.load(s, 2);
_closedWrong.load(s, 2);
}
/*------------------------------------------------------------------------*/
void TurnOffEntries::load(Common::SeekableReadStream *s) {
_open.load(s, 3);
_restingUTV.load(s, 1);
_restingV.load(s, 1);
_restingG.load(s, 3);
_openWrong.load(s, 1);
_restingDWrong.load(s, 1);
}
/*------------------------------------------------------------------------*/
CBedhead::CBedhead() : CSGTStateRoom() {
Common::SeekableReadStream *s = g_vm->_filesManager->getResource("DATA/BEDHEAD");
_on.load(s);
_off.load(s);
delete s;
}
void CBedhead::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CBedhead::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CBedhead::TurnOn(CTurnOn *msg) {
if (_statics->_v2 == "Closed" || _statics->_v2 == "RestingUnderTV")
return true;
const BedheadEntries *data = nullptr;
if (_statics->_v1 == "Closed")
data = &_on._closed;
else if (_statics->_v1 == "RestingTV")
data = &_on._restingTV;
else if (_statics->_v1 == "RestingUV")
data = &_on._restingUV;
else if (_statics->_v1 == "ClosedWrong")
data = &_on._closedWrong;
else
return true;
for (uint idx = 0; idx < data->size(); ++idx) {
const BedheadEntry &entry = (*data)[idx];
if ((entry._name1 == _statics->_v4 || entry._name1 == "Any")
&& (entry._name2 == _statics->_v3 || entry._name2 == "Any")
&& (entry._name3 == _statics->_v5 || entry._name3 == "Any")) {
CVisibleMsg visibleMsg(false);
visibleMsg.execute("Bedfoot");
setVisible(true);
_statics->_v1 = entry._name4;
playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
playSound("b#6.wav");
_fieldE0 = false;
}
}
if (_statics->_v1 == "Open") {
playMovie(71, 78, 0);
playSound("196_436 bed inflate 2.wav");
}
return true;
}
bool CBedhead::TurnOff(CTurnOff *msg) {
if (_statics->_v1 == "Open") {
playMovie(78, 85, 0);
playSound("191_436_bed inflate deflate.wav");
}
BedheadEntries *data = nullptr;
if (_statics->_v1 == "Open")
data = &_off._open;
else if (_statics->_v1 == "RestingUTV")
data = &_off._restingUTV;
else if (_statics->_v1 == "RestingV")
data = &_off._restingV;
else if (_statics->_v1 == "RestingG")
data = &_off._restingG;
else if (_statics->_v1 == "OpenWrong")
data = &_off._openWrong;
else if (_statics->_v1 == "RestingDWrong")
data = &_off._restingDWrong;
else
return true;
for (uint idx = 0; idx < data->size(); ++idx) {
const BedheadEntry &entry = (*data)[idx];
if ((entry._name1 == _statics->_v4 || entry._name1 == "Any")
&& (entry._name2 == _statics->_v3 || entry._name2 == "Any")
&& (entry._name3 == _statics->_v5 || entry._name3 == "Any")) {
CVisibleMsg visibleMsg(false);
visibleMsg.execute("Bedfoot");
setVisible(true);
_statics->_v1 = entry._name4;
playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
playSound("193_436_bed fold up 1.wav");
_fieldE0 = false;
}
}
return true;
}
} // End of namespace Titanic
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