1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/drawer.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CDrawer, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CDrawer::CDrawer() : CSGTStateRoom(), _fieldF4(0) {
}
void CDrawer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldF4, indent);
CSGTStateRoom::save(file, indent);
}
void CDrawer::load(SimpleFile *file) {
file->readNumber();
_fieldF4 = file->readNumber();
CSGTStateRoom::load(file);
}
bool CDrawer::TurnOn(CTurnOn *msg) {
if (_statics->_v7 == "Closed" && _statics->_v6 == "Open") {
_statics->_v7 = "Open";
_fieldE0 = false;
_startFrame = 50;
_endFrame = 75;
setVisible(true);
_statics->_v7 = "Open";
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
playSound("b#10.wav");
}
return true;
}
bool CDrawer::TurnOff(CTurnOff *msg) {
if (_statics->_v7 == "Open") {
_statics->_v7 = "Closed";
_startFrame = 75;
_endFrame = 100;
_fieldE0 = true;
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
playSound("b#10.wav");
}
return true;
}
bool CDrawer::MovieEndMsg(CMovieEndMsg *msg) {
if (_statics->_v7 == "Closed")
setVisible(false);
return true;
}
} // End of namespace Titanic
|