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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/sgt_doors.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSGTDoors, CGameObject)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(LeaveRoomMsg)
END_MESSAGE_MAP()
void CSGTDoors::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value1, indent);
file->writeNumberLine(_open, indent);
CGameObject::save(file, indent);
}
void CSGTDoors::load(SimpleFile *file) {
file->readNumber();
_value1 = file->readNumber();
_open = file->readNumber();
CGameObject::load(file);
}
bool CSGTDoors::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(true);
_open = true;
CPetControl *pet = getPetControl();
if (pet) {
int roomNum = pet->getRoomsRoomNum();
static const int START_FRAMES[7] = { 0, 26, 30, 34, 38, 42, 46 };
static const int END_FRAMES[7] = { 12, 29, 33, 37, 41, 45, 49 };
if (pet->getRooms1CC() == 1)
playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum],
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
else
playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
return true;
}
bool CSGTDoors::LeaveViewMsg(CLeaveViewMsg *msg) {
return true;
}
bool CSGTDoors::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(!_open);
return true;
}
bool CSGTDoors::LeaveRoomMsg(CLeaveRoomMsg *msg) {
setVisible(true);
_open = false;
CPetControl *pet = getPetControl();
if (pet) {
int roomNum = pet->getRoomsRoomNum();
static const int START_FRAMES[7] = { 12, 69, 65, 61, 57, 53, 49 };
static const int END_FRAMES[7] = { 25, 72, 68, 64, 60, 56, 52 };
if (pet->getRooms1CC() == 1)
playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum],
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
else
playMovie(12, 25, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
return true;
}
} // End of namespace Titanic
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