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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/sgt_state_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSGTStateControl, CBackground)
ON_MESSAGE(PETUpMsg)
ON_MESSAGE(PETDownMsg)
ON_MESSAGE(PETActivateMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
void CSGTStateControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_state, indent);
CBackground::save(file, indent);
}
void CSGTStateControl::load(SimpleFile *file) {
file->readNumber();
_state = file->readNumber();
CBackground::load(file);
}
bool CSGTStateControl::PETUpMsg(CPETUpMsg *msg) {
// WORKAROUND: Redundant code in original not included
return true;
}
bool CSGTStateControl::PETDownMsg(CPETDownMsg *msg) {
// WORKAROUND: Redundant code in original not included
return true;
}
bool CSGTStateControl::PETActivateMsg(CPETActivateMsg *msg) {
if (msg->_name == "SGTSelector") {
static const char *const TARGETS[] = {
"Vase", "Bedfoot", "Toilet", "Drawer", "SGTTV", "Armchair", "BedHead",
"WashStand", "Desk", "DeskChair", "Basin", "ChestOfDrawers"
};
_state = msg->_numValue;
CActMsg actMsg;
actMsg.execute(TARGETS[_state]);
}
return true;
}
bool CSGTStateControl::EnterViewMsg(CEnterViewMsg *msg) {
_state = 1;
petSetRemoteTarget();
return true;
}
bool CSGTStateControl::LeaveViewMsg(CLeaveViewMsg *msg) {
petClear();
return true;
}
} // End of namespace Titanic
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