1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sgt/washstand.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CWashstand, CSGTStateRoom)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CWashstand::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
}
void CWashstand::load(SimpleFile *file) {
file->readNumber();
CSGTStateRoom::load(file);
}
bool CWashstand::TurnOn(CTurnOn *msg) {
if (_statics->_washstand == "Closed" && _statics->_bedfoot != "NotOnWashstand") {
setVisible(true);
_statics->_washstand = "Open";
_isClosed = false;
_startFrame = 0;
_endFrame = 14;
playMovie(0, 14, MOVIE_WAIT_FOR_FINISH);
playSound("b#14.wav");
}
return true;
}
bool CWashstand::TurnOff(CTurnOff *msg) {
if (_statics->_washstand == "Open" && _statics->_basin == "Closed"
&& _statics->_toilet == "Closed" && _statics->_bedfoot != "Open") {
_statics->_washstand = "Closed";
_isClosed = true;
_startFrame = 14;
_endFrame = 28;
playMovie(14, 28, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
playSound("b#14.wav");
}
return true;
}
bool CWashstand::MovieEndMsg(CMovieEndMsg *msg) {
return true;
}
} // End of namespace Titanic
|