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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sub_glass.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSUBGlass, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(SignalObject)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
CSUBGlass::CSUBGlass() : _fieldBC(0), _startFrame(0), _endFrame(1), _signalStartFrame(0) {
}
void CSUBGlass::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_startFrame, indent);
file->writeNumberLine(_endFrame, indent);
file->writeNumberLine(_signalStartFrame, indent);
file->writeNumberLine(_signalEndFrame, indent);
file->writeQuotedLine(_target, indent);
CGameObject::save(file, indent);
}
void CSUBGlass::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_startFrame = file->readNumber();
_endFrame = file->readNumber();
_signalStartFrame = file->readNumber();
_signalEndFrame = file->readNumber();
_target = file->readString();
CGameObject::load(file);
}
bool CSUBGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CSUBGlass::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_fieldBC && _startFrame >= 0) {
_fieldBC = true;
playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT);
playSound("z#30.wav");
}
return true;
}
bool CSUBGlass::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == _endFrame) {
_fieldBC = true;
CSignalObject signalMsg(getName(), 1);
signalMsg.execute(_target);
}
return true;
}
bool CSUBGlass::SignalObject(CSignalObject *msg) {
if (msg->_numValue == 1) {
setVisible(true);
if (_signalStartFrame >= 0) {
playMovie(_signalStartFrame, _signalEndFrame, MOVIE_GAMESTATE);
playSound("z#30.wav");
_fieldBC = false;
}
}
return true;
}
bool CSUBGlass::LeaveViewMsg(CLeaveViewMsg *msg) {
_fieldBC = false;
setVisible(true);
loadFrame(0);
return true;
}
} // End of namespace Titanic
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