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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/throw_tv_down_well.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CThrowTVDownWell, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(MovieFrameMsg)
END_MESSAGE_MAP()
void CThrowTVDownWell::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_viewName, indent);
file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CThrowTVDownWell::load(SimpleFile *file) {
file->readNumber();
_viewName = file->readString();
_flag = file->readNumber();
CGameObject::load(file);
}
bool CThrowTVDownWell::ActMsg(CActMsg *msg) {
if (msg->_action == "ThrowTVDownWell" && !_flag) {
CString viewName = getFullViewName();
lockMouse();
addTimer(1, 8000, 0);
CActMsg actMsg("ThrownTVDownWell");
actMsg.execute("BOWTelevisionMonitor");
}
return true;
}
bool CThrowTVDownWell::EnterViewMsg(CEnterViewMsg *msg) {
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
movieEvent(49);
return true;
}
bool CThrowTVDownWell::MovieEndMsg(CMovieEndMsg *msg) {
sleep(2000);
changeView("ParrotLobby.Node 11.N");
playSound("z#471.wav");
addTimer(2, 7000, 0);
return true;
}
bool CThrowTVDownWell::TimerMsg(CTimerMsg *msg) {
if (msg->_actionVal == 1) {
changeView("ParrotLobby.Node 10.N");
} else if (msg->_actionVal == 2) {
playSound("z#468.wav", 50);
sleep(1500);
changeView(_viewName);
_viewName = "NULL";
unlockMouse();
playSound("z#47.wav");
}
return true;
}
bool CThrowTVDownWell::MovieFrameMsg(CMovieFrameMsg *msg) {
playSound("z#470.wav");
return true;
}
} // End of namespace Titanic
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