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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "titanic/game/transport/pellerator.h"

namespace Titanic {

BEGIN_MESSAGE_MAP(CPellerator, CTransport)
	ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()

int CPellerator::_v1;
int CPellerator::_v2;

void CPellerator::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_v1, indent);
	file->writeNumberLine(_v2, indent);

	CTransport::save(file, indent);
}

void CPellerator::load(SimpleFile *file) {
	file->readNumber();
	_v1 = file->readNumber();
	_v2 = file->readNumber();

	CTransport::load(file);
}

bool CPellerator::EnterRoomMsg(CEnterRoomMsg *msg) {
	warning("CPellerator::handleEvent");
	return true;
}

} // End of namespace Titanic