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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/wheel_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CWheelButton, CBackground)
ON_MESSAGE(SignalObject)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
CWheelButton::CWheelButton() : CBackground(),
_blinking(false), _timerId(0), _unused5(0) {
}
void CWheelButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_blinking, indent);
file->writeNumberLine(_timerId, indent);
file->writeNumberLine(_unused5, indent);
CBackground::save(file, indent);
}
void CWheelButton::load(SimpleFile *file) {
file->readNumber();
_blinking = file->readNumber();
_timerId = file->readNumber();
_unused5 = file->readNumber();
CBackground::load(file);
}
bool CWheelButton::SignalObject(CSignalObject *msg) {
bool oldBlinking = _blinking;
_blinking = msg->_numValue != 0;
if (oldBlinking != _blinking) {
if (_blinking) {
_timerId = addTimer(500, 500);
} else {
stopAnimTimer(_timerId);
_timerId = 0;
setVisible(false);
}
}
return true;
}
bool CWheelButton::TimerMsg(CTimerMsg *msg) {
setVisible(!_visible);
makeDirty();
return true;
}
bool CWheelButton::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_timerId) {
stopAnimTimer(_timerId);
_timerId = 0;
setVisible(false);
}
return true;
}
} // End of namespace Titanic
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