aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/game_location.h
blob: a64a82403bce09319108e4fbab4917a7c6ccc0a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_GAME_LOCATION_H
#define TITANIC_GAME_LOCATION_H

#include "titanic/simple_file.h"
#include "titanic/core/node_item.h"
#include "titanic/core/room_item.h"
#include "titanic/core/view_item.h"

namespace Titanic {

class CGameState;

class CGameLocation {
private:
	CGameState *_gameState;
	CViewItem *_view;

	int _roomNumber;
	int _nodeNumber;
	int _viewNumber;
public:
	CGameLocation(CGameState *owner);

	/**
	 * Save the data for the class to file
	 */
	void save(SimpleFile *file) const;

	/**
	 * Load the data for the class from file
	 */
	void load(SimpleFile *file);

	/**
	 * Set the current view
	 */
	void setView(CViewItem *view);

	/**
	 * Get the current view
	 */
	CViewItem *getView();

	/**
	 * Get the current node
	 */
	CNodeItem *getNode();

	/**
	 * Get the current room
	 */
	CRoomItem *getRoom();
};

} // End of namespace Titanic

#endif /* TITANIC_GAME_LOCATION_H */