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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_LOCATION_H
#define TITANIC_GAME_LOCATION_H
#include "titanic/simple_file.h"
#include "titanic/core/node_item.h"
#include "titanic/core/room_item.h"
#include "titanic/core/view_item.h"
namespace Titanic {
class CGameState;
class CGameLocation {
private:
CGameState *_gameState;
CViewItem *_view;
int _roomNumber;
int _nodeNumber;
int _viewNumber;
public:
CGameLocation(CGameState *owner);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file) const;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
/**
* Set the current view
*/
void setView(CViewItem *view);
/**
* Get the current view
*/
CViewItem *getView();
/**
* Get the current node
*/
CNodeItem *getNode();
/**
* Get the current room
*/
CRoomItem *getRoom();
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_LOCATION_H */
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