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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/titanic.h"
#include "titanic/game_manager.h"
#include "titanic/game_view.h"
#include "titanic/screen_manager.h"
#include "titanic/core/project_item.h"
#include "titanic/messages/messages.h"
namespace Titanic {
void CGameManagerList::postLoad(uint ticks, CProjectItem *project) {
for (iterator i = begin(); i != end(); ++i)
(*i)->postLoad(ticks, project);
}
/*------------------------------------------------------------------------*/
void CGameManagerListItem::postLoad(uint ticks, CProjectItem *project) {
warning("TODO");
}
/*------------------------------------------------------------------------*/
CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
_project(project), _gameView(gameView), _trueTalkManager(this),
_inputHandler(this), _inputTranslator(&_inputHandler),
_gameState(this), _sound(this), _musicRoom(this),
_field30(0), _field34(0), _field4C(0),
_field50(0), _field54(0), _tickCount1(0), _tickCount2(0) {
_videoSurface1 = nullptr;
_videoSurface2 = CScreenManager::_screenManagerPtr->createSurface(600, 340);
_project->setGameManager(this);
g_vm->_filesManager.setGameManager(this);
}
void CGameManager::load(SimpleFile *file) {
file->readNumber();
_gameState.load(file);
_list.load(file);
_trueTalkManager.load(file);
_sound.load(file);
}
void CGameManager::postLoad(CProjectItem *project) {
if (_gameView) {
_gameView->postLoad();
if (!_gameView->_fieldC) {
CViewItem *view = getView();
if (view)
_gameView->setView(view);
}
}
// Signal to anything interested that the game has been loaded
CLoadSuccessMsg msg(_tickCount1 - _tickCount2);
msg.execute(project, nullptr, MSGFLAG_SCAN);
// Signal to any registered list items
_list.postLoad(_tickCount1, _project);
// Signal the true talk manager and sound
_trueTalkManager.postLoad();
_sound.postLoad();
}
void CGameManager::initBounds() {
_bounds = Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
void CGameManager::fn2() {
warning("TODO");
}
} // End of namespace Titanic
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