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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_MANAGER_H
#define TITANIC_GAME_MANAGER_H
#include "common/scummsys.h"
#include "titanic/game_state.h"
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/simple_file.h"
#include "titanic/video_surface.h"
#include "titanic/true_talk/true_talk_manager.h"
#include "titanic/sound/music_room.h"
#include "titanic/sound/sound.h"
namespace Titanic {
class CProjectItem;
class CGameView;
class CGameManagerListItem : public ListItem {
private:
static int _v1;
public:
void postLoad(uint ticks, CProjectItem *project);
};
class CGameManagerList : public List<CGameManagerListItem> {
public:
void postLoad(uint ticks, CProjectItem *project);
};
class CGameManager {
private:
CGameView *_gameView;
CSound _sound;
CInputHandler _inputHandler;
CInputTranslator _inputTranslator;
CMusicRoom _musicRoom;
CTrueTalkManager _trueTalkManager;
Common::Rect _bounds;
CGameManagerList _list;
int _field30;
int _field34;
int _field48;
int _field4C;
int _field50;
int _field54;
CVideoSurface *_videoSurface;
uint _tickCount1;
uint _tickCount2;
public:
CProjectItem *_project;
CGameState _gameState;
public:
CGameManager(CProjectItem *project, CGameView *gameView);
~CGameManager();
/**
* Load data from a save file
*/
void load(SimpleFile *file);
/**
* Called after loading a game has finished
*/
void postLoad(CProjectItem *project);
CViewItem *getView() { return _gameState._gameLocation.getView(); }
/**
* Lock the input handler
*/
void lockInputHandler() { _inputHandler.incLockCount(); }
/**
* Unlock the input handler
*/
void unlockInputHandler() { _inputHandler.decLockCount(); }
/**
* Set default screen bounds
*/
void initBounds();
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_MANAGER_H */
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