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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_VIEW_H
#define TITANIC_GAME_VIEW_H
#include "common/scummsys.h"
namespace Titanic {
class CMainGameWindow;
class CGameManager;
class CResourceKey;
class CViewItem;
class CVideoSurface;
class Rect;
class CGameView {
protected:
CGameManager *_gameManager;
public:
CVideoSurface *_surface;
public:
CGameView();
virtual ~CGameView();
/**
* Set the game manager
*/
void setGameManager(CGameManager *gameManager);
/**
* Called after loading a game has finished
*/
void postLoad();
virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
/**
* Set the currently active view
*/
virtual void setView(CViewItem *item) = 0;
virtual void draw(const Rect &bounds) = 0;
/**
* Creates a surface from a specified resource
*/
void createSurface(const CResourceKey &key);
/**
* Draws the background of a view
*/
void drawView();
};
class CSTGameView: public CGameView {
private:
CMainGameWindow *_gameWindow;
public:
CSTGameView(CMainGameWindow *gameWindow);
/**
* Set the currently active view
*/
virtual void setView(CViewItem *item);
/**
* Handles drawing the view
*/
virtual void draw(const Rect &bounds);
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_VIEW_H */
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