blob: 2e4f700ad591c20d525192b7307de6023b0cc2d4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_VIEW_H
#define TITANIC_GAME_VIEW_H
#include "common/scummsys.h"
#include "titanic/core/view_item.h"
namespace Titanic {
class CMainGameWindow;
class CGameManager;
class CGameView {
protected:
CGameManager *_gameManager;
int _field8;
public:
void *_fieldC;
public:
CGameView();
/**
* Set the game manager
*/
void setGameManager(CGameManager *gameManager);
/**
* Called after loading a game has finished
*/
void postLoad();
virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
/**
* Set the currently active view
*/
virtual void setView(CViewItem *item) = 0;
virtual void proc4() = 0;
};
class CSTGameView: public CGameView {
private:
CMainGameWindow *_gameWindow;
public:
CSTGameView(CMainGameWindow *gameWindow);
/**
* Set the currently active view
*/
virtual void setView(CViewItem *item);
virtual void proc4();
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_VIEW_H */
|