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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/gfx/edit_control.h"
namespace Titanic {
CEditControl::CEditControl() : CGameObject(), _fieldBC(0), _fieldC0(0),
_fieldC4(0), _fieldC8(0), _fieldCC(0), _fieldD0(0), _fieldD4(2),
_fieldD8(0), _fieldDC(0), _fieldE0(0), _fieldF0(0), _fieldF4(0)
{
}
void CEditControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_fieldC0, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
file->writeNumberLine(_fieldD0, indent);
file->writeNumberLine(_fieldD4, indent);
file->writeNumberLine(_fieldD8, indent);
file->writeNumberLine(_fieldDC, indent);
file->writeNumberLine(_fieldC0, indent);
file->writeQuotedLine(_string1, indent);
file->writeNumberLine(_fieldF0, indent);
file->writeNumberLine(_fieldF4, indent);
CGameObject::save(file, indent);
}
void CEditControl::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_fieldC0 = file->readNumber();
_fieldC4 = file->readNumber();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
_fieldD0 = file->readNumber();
_fieldD4 = file->readNumber();
_fieldD8 = file->readNumber();
_fieldDC = file->readNumber();
_fieldE0 = file->readNumber();
_string1 = file->readString();
_fieldF0 = file->readNumber();
_fieldF4 = file->readNumber();
CGameObject::load(file);
}
} // End of namespace Titanic
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