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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/gfx/move_object_button.h"
#include "titanic/core/project_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMoveObjectButton, CSTButton)
ON_MESSAGE(MouseButtonUpMsg)
END_MESSAGE_MAP()
CMoveObjectButton::CMoveObjectButton() : CSTButton(), _field11C(1) {
}
void CMoveObjectButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writePoint(_pos1, indent);
file->writeNumberLine(_field11C, indent);
CSTButton::save(file, indent);
}
void CMoveObjectButton::load(SimpleFile *file) {
file->readNumber();
_pos1 = file->readPoint();
_field11C = file->readNumber();
CSTButton::load(file);
}
bool CMoveObjectButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
CGameObject *obj = dynamic_cast<CGameObject *>(getRoot()->findByName(_actionTarget));
if (obj) {
obj->petAddToInventory();
obj->setVisible(_field11C);
}
return true;
}
} // End of namespace Titanic
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