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path: root/engines/titanic/gfx/st_button.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/gfx/st_button.h"

namespace Titanic {

CSTButton::CSTButton() : CBackground() {
	_statusInc = 0;
	_statusTarget = "NULL";
	_fieldF0 = 0;
	_currentStatus = 0;
	_string4 = "NULL";
	_string5 = "NULL";
	_buttonFrame = 0;
}

void CSTButton::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_statusInc, indent);
	file->writeQuotedLine(_statusTarget, indent);
	file->writeNumberLine(_fieldF0, indent);
	file->writeNumberLine(_currentStatus, indent);
	file->writeQuotedLine(_string4, indent);
	file->writeQuotedLine(_string5, indent);
	file->writeNumberLine(_buttonFrame, indent);

	CBackground::save(file, indent);
}

void CSTButton::load(SimpleFile *file) {
	file->readNumber();
	_statusInc = file->readNumber();
	_statusTarget = file->readString();
	_fieldF0 = file->readNumber();
	_currentStatus = file->readNumber();
	_string4 = file->readString();
	_string5 = file->readString();
	_buttonFrame = file->readNumber() != 0;

	CBackground::load(file);
}

bool CSTButton::handleMessage(CMouseButtonDownMsg &msg) {
	changeStatus(0);
	// TODO: Obj6c stuff

	return true;
}

bool CSTButton::handleMessage(CMouseButtonUpMsg &msg) {
	int oldStatus = _currentStatus;
	int newStatus = _currentStatus + _statusInc;

	CStatusChangeMsg statusMsg(oldStatus, newStatus, false);
	_currentStatus = newStatus;
	statusMsg.execute(_statusTarget);

	if (!statusMsg._success) {
		_currentStatus -= _statusInc;
	}

	return true;
}

bool CSTButton::handleMessage(CEnterViewMsg &msg) {
	loadFrame(_buttonFrame);
	return true;
}

} // End of namespace Titanic