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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "titanic/image.h"
namespace Titanic {
BITMAPINFOHEADER::BITMAPINFOHEADER() {
_biSize = 0;
_biWidth = 0;
_biHeight = 0;
_biPlanes = 0;
_biBitCount = 0;
_biCompression = 0;
_biSizeImage = 0;
_biXPelsPerMeter = 0;
_biYPelsPerMeter = 0;
_biClrUsed = 0;
_biClrImportant = 0;
}
/*------------------------------------------------------------------------*/
RGBQuad::RGBQuad() : _rgbRed(0), _rgbGreen(0), _rgbBlue(0), _rgbReserved(0) {}
/*------------------------------------------------------------------------*/
Image::Image() {
_bitmapInfo = nullptr;
_bits = nullptr;
_flag = true;
set(16, 16);
}
void Image::proc6() {
}
void Image::set(int width, int height) {
delete _bitmapInfo;
if (_flag && _bitmapInfo)
delete[] _bits;
_bitmapInfo = new tagBITMAPINFO;
_bits = new byte[(width + 3) & 0xFFFC * height];
tagBITMAPINFO &bi = *_bitmapInfo;
bi._bmiHeader._biWidth = width;
bi._bmiHeader._biHeight = height;
bi._bmiHeader._biPlanes = 1;
bi._bmiHeader._biBitCount = 8;
}
void Image::proc8() {
}
bool Image::loadResource(const Common::String &name) {
// This method is hardcoded for the Titanic splash screen resource
assert(name == "TITANIC");
Common::File f;
if (!f.open("ST.exe"))
return false;
// The ST.exe executable has a bitmap called "TITANIC". Since we can't use
// the Windows FindResource function in ScummVM, this is hardcoded for now
f.seek(0x29B660);
uint size = f.readUint32LE();
if (size != 40)
return false;
loadBitmap(f);
return true;
}
void Image::proc10() {
}
void Image::draw() {
}
void Image::loadBitmap(Common::SeekableReadStream &s) {
_bitmapInfo->_bmiHeader._biWidth = s.readUint32LE();
_bitmapInfo->_bmiHeader._biHeight = s.readUint32LE();
_bitmapInfo->_bmiHeader._biPlanes = s.readUint16LE();
_bitmapInfo->_bmiHeader._biBitCount = s.readUint16LE();
_bitmapInfo->_bmiHeader._biCompression = s.readUint32LE();
_bitmapInfo->_bmiHeader._biSizeImage = s.readUint32LE();
_bitmapInfo->_bmiHeader._biXPelsPerMeter = s.readUint32LE();
_bitmapInfo->_bmiHeader._biYPelsPerMeter = s.readUint32LE();
_bitmapInfo->_bmiHeader._biClrUsed = s.readUint32LE();
_bitmapInfo->_bmiHeader._biClrImportant = s.readUint32LE();
}
} // End of namespace Titanic
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